// how to play
drift is a field sport. you steer a warm attractor; loose particles bend toward it. a particle that crosses a gate line scores.
new here? pick tutorial in the mode menu — five steps, no timer.
controls
move · mouse or finger — the attractor follows the cursor
click / tap — pulse · nearby particles accelerate toward the point
space / double-tap — class ability, named in the bottom-center hud:
void · singularity — pulls every particle to the cursor · 5s cooldown
surge · chain gate — places a fresh gate at the cursor · 6s
phase · freeze — gates stop decaying for 4s · 7s
auto / hold (bottom left) — auto keeps the pull on; hold pulls only while pressed, and pull strength builds while held
restart (bottom left) — replays the current mode from the 3-count
round
a 3-count, then the timer bar along the bottom edge runs down; the round ends when it empties. the end panel shows score, xp gained, and your best. again replays the mode; menu opens the class and mode select, where a click picks a class, select mode confirms it, and a second click starts the chosen mode.
scoring
each particle can cross a given gate once — 1 point, gold gates 3, and every crossing counts for you. in 1v1 and 2v2, particles pulled cold (blue) score for the machine instead, a flat 1 per crossing — gold value and chain multipliers apply to your side only. any crossing, warm or cold, keeps the chain alive. gates fade on their own, so a crossing must land before its gate decays.
hit a fresh gate within 3.2s of your last score and the chain climbs — x2, x3, x5, up to x10. every particle through that gate is paid at the new step; the same gate never raises it twice.
hold near a loose cluster and it is collected straight into your score, no gate needed — the faint ring around the cursor is your reach.
your chain is your gravity: the higher it climbs, the harder the cursor pulls, and the ring glows to show it. drop the chain and the pull relaxes, which is when loose clusters form again.
every 15 seconds the field steps up: more gates at once, and they turn gold more often.
score converts to xp — 150 per level. bests save per mode on this device, and every scoring round posts to the shared phronesis leaderboard with your mode, class, and level.
modes
solo — 90s · open field, no opponent
1v1 — 90s · one machine runs a cold attractor against yours
2v2 — 90s · a machine partner pulls warm with you, two pull cold; totals read us / them
zen — 180s · the long round
blitz — 45s · the short round
// glitch — 60s · distortion climbs as the timer falls; particles jitter and gates decay faster
tip
the chain outscores any single gate. keep one dense cluster and sweep it through fresh gates so crossings land inside the two-second window — a x10 on a gold gate pays 30.
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