// the games room · pack
pack
Click to drop circles into the square. No overlaps. How much of the square can you actually cover?
every circle is the same size. click where you want the next one — it only lands if it doesn't overlap and stays inside the square. nothing is saved.
// the idea
Packing equal circles as densely as possible is an old problem with a settled answer — in an infinite plane, no arrangement beats the hexagonal lattice (each circle touching six neighbors), which covers π/(2√3) ≈ 90.69% of the plane. Axel Thue sketched a proof in 1890 (with a gap later found in it); László Fejes Tóth gave the first fully rigorous proof in 1940.
That number is a limit for an infinite plane, not a promise for a small square. A finite container always loses some ground at its edges — a circle near the wall wastes the space it can't fill on that side. So reaching 90.69% here by hand is unlikely, and that's fine; the game is in how close you can get, not in matching a number that was never a guarantee for a box this size.