// phronesis · spiderville

spiderville

Two teams of spiders play a friendly match on a web. A little slug refs from the touchline. The score is emergent — it can’t be pre-computed, it has to be played. Nobody gets squished.

0🐌 ref0

// how to play

a match between two teams of three spiders. the spiders play it; you spectate with two buttons.

cheer jolts the ball randomly for eight frames — the shove is unaimed and can help either side. new match sets the score to 0–0 and recenters the ball.

the rest runs itself. every spider follows the same routine — drift toward the ball, nudge it on contact — so neither team aims anywhere; the colors only say which tally is whose. a goal is the ball crossing the marked gap at an edge: right edge counts for red, left for blue. the slug whistles, the ball recenters, play continues. there is no clock and no winning score.

tip: save your cheer for when the ball sits near a goalmouth. the shove is big enough to finish the play — just not yours to aim.

the un-pre-computable score, played not solved — sports, the present sold. present-only · keeps nothing