// the games room · five-team-platter

five-team-platter

A hexagonal pitch. Five teams hold five sides; the sixth holds one shared goal, guarded by a squad of seven goalkeepers in orange — only the one in pink may use hands, the rest defend on feet alone. Six balls in play at once. Score, and the goal itself rotates to the next edge — every team takes a turn defending it. Steer the ringed blue dot.

round 1
blue (you) 0green 0red 0amber 0violet 0

click the pitch, then arrow keys or WASD. orange dots are the keeper squad; the pink one is the only hand allowed near the ball — the rest just get in the way, feet only. score, and the goal moves to the next side.

// how to play

five teams of three send six balls at one shared goal; you steer the ringed blue dot, everyone else plays themselves.

arrow keys or wasd move your dot. pause holds the whole pitch still; reset match zeroes the scores, respawns the balls, and returns the goal to its first edge.

a round runs itself: each computer player closes on the nearest ball and kicks it toward the goal mouth, while the keeper squad pushes anything in reach back out — the pink keeper pushes hardest. when a ball crosses the mouth, the point goes to the team that last kicked it, the ball respawns at center, the goal moves to the next edge, and every side lines up again. the match has no end — tallies run until you reset.

tip: a keeper's deflection changes a ball's path but never its credit — if the rebound carries it across the line, the last kicker still takes the point.

// the shape of it

Five teams, one hexagon, one goal — the geometry does the work: five sides for five attacks, the sixth for the single thing everyone wants. The goal rotating means no team defends forever, and none attacks the same mouth twice running. A lil demo, in the family of halo and spiderville.